
Zero-Lag Command (+1 CP per Hull types on Empire)Ĭontained Camps (+1000 Manpower Capacity on Empire)ĭistributed Coupled C5AI (+3 CP on Empire)įlash Camps (+2000 Manpower Capacity on Empire) No-G Camps (+500 Manpower Capacity on Empire) G-War Camps (+200 Manpower Capacity on Empire) These technologies focus on warfare and will provide upgrades and improvements to ship weaponry and modules, command points, ground troops, manpower and defensive improvements to your systems.

Information about science cost calculations can be found in this spreadsheet. This is the case for many of the military technologies where you have to chose between energy or projectile weapons.Įach technology has a political affinity associated with it.Īs you explore the galaxy you may also come across technology caches containing rare technology that you otherwise could not research. Some technologies are also exclusive if paired with another technology on the tree, where you can only unlock one of the two. These technologies can be identified by a small icon along the bottom of the tech's icon: either a faction icon (indicating it's been altered by your Visual Affinity, such as "The Vodyani") or a yin yang icon (indicating it's been altered by your Gameplay Affinity, such as "Shipbound"). This means that each faction will have some technologies that are exclusive to that faction, either being a entirely new technology or tweaks to the standard technology. that the technologies unlock - are specific to your faction. Many of the technologies - as well as the different ships, buildings, planet colonizations, etc. Reaching an era may unlock a Deed or an improvement. Technology cost increases based on the era it's in as well as the current number of technologies researched by your civilization. You have to research a set number of technologies from an era to have access to the next one. The technology tree in Endless Space 2 is split into four sections, Military, Economy and Trade, Science and Exploration and Empire Development.Įach section has 5 tiers or eras. It is even possible to win the game directly by simply researching technologies (see below). These include new movement abilities for starships, new kinds of buildings, new kinds of ships and equipment, and access to major game features (like the galactic market, or many forms of diplomacy) which are initially "locked" when the game begins. Much like "experience points" in an RPG, players are able to gain science points as they play, and these progressively unlock new abilities for their empire. I’ve been using HardOPS and BoxCutter, Retopoflow 2 to take care and clean up the 3D Sketches provided by the concept artist.Technology is one of the core game systems in ES2. That is why we are particularly concentrated on finding a rhythm for the assembly of different geometric forms, but also on the materials, which don’t respect the standard usages.
#ENDLESS SPACE 2 WIKI PENUMBRA FREE#
To visually transcribe the concept arts into 3D, we had to free ourselves from everything we might think of when we think of a ship, and make sure we don’t integrate any elements that could potentially evoke “humanoid” technologies or processes. What’s interesting with the Umbral Choir is that the faction is visually “abstract”. The following ones are from the Penumbra DLC, the faction is called “Umbral Choir”, for each faction there’s three spaceship sizes: Small, Medium, Large.

Renders are made with EEVEE for the textured versions and Cycle for the Clay ones. Back then I was switching back and forth between 2.79 and 2.80. Here are the spaceships I’ve made using Blender.

I had the chance to work for Amplitude Studio - SEGA on the Endless Space franchise. I guess I should have drop this earlier, but didn’t have the time to make it clean.
